Oh shit, it's 5am
Stellaris represents a determined effort on the part of Paradox to take what people love about Crusader Kings II and Europa Universalis IV — the complexity and emergence, the intrigue, the weirdness and the sense of telling your own story — and bring it to a wider audience by making it more accessible.
It’s a tough thing to do as, to a great extent, what made those games difficult to approach was also what, further down the line, made them interesting. Can Paradox really simplify something like that without compromising its fundamental identity and losing what it essentially is?
In short; yeah they can and have. But of course it’s a little more complicated than that …