I need to get this out of the way at the start: SUPERHOT is beautiful.
I’m partial to constructivist and suprematist art so maybe I’m influenced by that — the explosions of red polygons, the solid black weapons and white ground make screenshots look like artworks by Rodchenko, Lissitzky or Malevich — but this game really is aesthetically stunning. There’ve been times when I’ve died because I was so distracted by the beauty of the scene before me that I failed to notice the bullet about to enter my face.
SUPERHOT is a first person shooter with the central conceit that time only moves when you do (which isn’t quite true, time moves very very slowly when you’re stationary) allowing the player to pull off some crazy John Woo-esque moves that wouldn’t be possible in a normal shooter. Punch a man in the face, grab his gun from the air as he drops it, shoot him with his own gun, turn 180°, throw the gun in the air and punch the man who was behind you in the face after side-stepping the bullet he just fired, turn to your left and catch the gun you threw, shoot the man to your left and so on.