Rimworld is a sci-fi colony management game set on the untamed frontier. The game’s devs cite Firefly and Dune as influences and it certainly shows — the worlds you’re colonising are wild and lawless, sparsely populated by tribes and other colonies, some of whom will be friendly and others decidedly not.
The other major influence is, of course, Dwarf Fortress, from which Rimworld takes its approach to deep simulation — colonists have body parts and internal organs, psychological states and moods, relationships with other colonists and animals, needs, desires, prejudices and preferences and so on. The simulation is not as deep as that of Dwarf Fortress — Rimworld doesn’t generate thousands of years worth of history, mythology, geological activity etc. — but it’s deep enough.