Ludic Linux

  • The Gardens Between

    Re-re-wind

    The Gardens Between is a beautiful time-manipulation puzzle game interwoven with a story of friendship and childhood memory. We follow two friends as they traverse puzzley levels filled with and constructed from their memories of play and shared adventure.


  • Star Traders: Frontiers

    My God, it's full of stats

    Star Traders: Frontiers is a big emergent space-captainy sim that lets you do all the stuff these games always promise but seldom deliver.

    Space Tradey games are usually 70% combat, 20% trading and 10% everything else — things like diplomacy and spying are usually limited to scripted narrative encounters. In Star Traders: Frontiers everything has its own dedicated system — diplomacy, spying, exploration, bounty hunting, piracy and so on are all viable ways to play the game in any blending or combination you like.

    The game is absolutely committed to letting you do whatever you want to do and making it engaging.


  • Deus Ex: Mankind Divided

    Not a shame

    I like games that give me tools and let me decide how to use them. Games with emergent, interconnected systems that reward exploration and experimentation. Games that blend the static and scripted with the systemic and emergent such that the world feels reactive and alive with possibilities. Games where everything you do is a choice.

    Deux Ex games take these mechanics and intertwine them with narratives of espionage and global conspiracy, filled with major and minor characters with diverse motivations, goals and loyalties, and leave you free to find your own place and role in their world.

    Mankind Divided is the most successful game at doing all of that since the original Deus Ex.


  • Steamworld Dig 2

    *sparkle*

    Steamworld Dig was a gem of a game that felt like a nice relaxing holiday amongst all the rougelite action platformy games — it was nice to play an explorative platformer that didn’t feel like it wanted to punish me at every turn. It was casual in all the right ways without being at all bland. It knew what it wanted to be and had the confidence to just be it.

    Steamworld Dig 2 takes everything I loved in the first game and makes it better.


  • Running Steam in a systemd-nspawn Container

    Pack it up, pack it in

    Systemd has a cool thing called nspawn which is a mechanism for running things in containers. The Arch Wiki puts it thus:

    systemd-nspawn may be used to run a command or OS in a light-weight namespace container. It is more powerful than chroot since it fully virtualizes the file system hierarchy, as well as the process tree, the various IPC subsystems and the host and domain name.

    systemd-nspawn limits access to various kernel interfaces in the container to read-only, such as /sys, /proc/sys or /sys/fs/selinux. Network interfaces and the system clock may not be changed from within the container. Device nodes may not be created. The host system cannot be rebooted and kernel modules may not be loaded from within the container.

    I will tell the tale of how I created a container in which to run Steam (and other things).


  • Night in the Woods

    Shapes

    Night in the Woods is a (largely-)linear-narrative explorationy adventure game — very much not the sort of thing I usually enjoy — but the preview material for this game intrigued me enough to try it and I’m so glad that I did.

    It’s really special.



  • The Dwarves

    Oink, Oink

    The Dwarves is a narrative RPG with interesting real-time pauseable combat mechanics. The game’s marketing has tried really hard to sell this as an all-out action RPG and I think that’s a shame since it’s really not. And what it actually is is far more interesting than that.


  • Meadow

    I miss my lynx friend

    Meadow is a sedate game about exploration, co-operation and non-verbal communication. It’s a multi-user wilderness in which you take on the role of an animal cub and, along with others, work out what the world is about. Here’s the story of my first couple of hours.


  • GoNNER

    Roguelikelikelike

    GoNNER is a somewhat-roguelike action platformer with a sumptuously gorgeous aesthetic. It’s also pretty hard — I’m not really very good at platformers or side-scrolling games in general — so I’ve not yet got beyond world two. I believe it’s a fairly short game but I wouldn’t know for sure because I keep dying. But having a lot of fun doing so.



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