Ludic Linux

  • Steamworld Dig 2

    *sparkle*

    Steamworld Dig was a gem of a game that felt like a nice relaxing holiday amongst all the rougelite action platformy games — it was nice to play an explorative platformer that didn’t feel like it wanted to punish me at every turn. It was casual in all the right ways without being at all bland. It knew what it wanted to be and had the confidence to just be it.

    Steamworld Dig 2 takes everything I loved in the first game and makes it better.


  • Running Steam in a systemd-nspawn Container

    Pack it up, pack it in

    Systemd has a cool thing called nspawn which is a mechanism for running things in containers. The Arch Wiki puts it thus:

    systemd-nspawn may be used to run a command or OS in a light-weight namespace container. It is more powerful than chroot since it fully virtualizes the file system hierarchy, as well as the process tree, the various IPC subsystems and the host and domain name.

    systemd-nspawn limits access to various kernel interfaces in the container to read-only, such as /sys, /proc/sys or /sys/fs/selinux. Network interfaces and the system clock may not be changed from within the container. Device nodes may not be created. The host system cannot be rebooted and kernel modules may not be loaded from within the container.

    I will tell the tale of how I created a container in which to run Steam (and other things).


  • Night in the Woods

    Shapes

    Night in the Woods is a (largely-)linear-narrative explorationy adventure game — very much not the sort of thing I usually enjoy — but the preview material for this game intrigued me enough to try it and I’m so glad that I did.

    It’s really special.



  • The Dwarves

    Oink, Oink

    The Dwarves is a narrative RPG with interesting real-time pauseable combat mechanics. The game’s marketing has tried really hard to sell this as an all-out action RPG and I think that’s a shame since it’s really not. And what it actually is is far more interesting than that.


  • Meadow

    I miss my lynx friend

    Meadow is a sedate game about exploration, co-operation and non-verbal communication. It’s a multi-user wilderness in which you take on the role of an animal cub and, along with others, work out what the world is about. Here’s the story of my first couple of hours.


  • GoNNER

    Roguelikelikelike

    GoNNER is a somewhat-roguelike action platformer with a sumptuously gorgeous aesthetic. It’s also pretty hard — I’m not really very good at platformers or side-scrolling games in general — so I’ve not yet got beyond world two. I believe it’s a fairly short game but I wouldn’t know for sure because I keep dying. But having a lot of fun doing so.


  • Rocket League

    How to not play like a dick

    I’ve got a lot of hours in Rocket League and, while I’m not actually very good, I am very experienced. So I thought I’d share what I’ve learned.

    This is not going to be about how to improve your technical skill — the way to do that is to practise lots by playing games and doing training. This is going to be about how to play well as a member of a team and will pertain mainly to 3 vs. 3, since that’s what I play.


  • 5089

    Rough like Azura's Star

    I’d had my eye on 5089 and its forebears, 3089 and 4089, for the longest time but never got around to giving them a go. I was wary — they sounded like exactly my kind of game but the rudimentary graphics were off-putting (crude graphics aren’t a problem in themselves — if the game is good I don’t care — but they sometimes evince a more general lack of care) and I found it hard to believe that these games, made by a lone developer, could live up to their descriptions.

    I spotted 5089 on sale the other day and decided to take the plunge. So, does it live up to its description?


  • Rocket League

    Kicky cars

    Rocket League is about the joy of motion and the satisfaction of interacting with physical objects. It’s instantly gratifying. Your first game will be awful — six players just chasing the ball, tripping over each other in a desperate scramble to slam their car into it — but it will be fun. It’s the pleasure we get throwing a ball against a wall or balls of paper into a bin; the basic, animal joy of making something fly through the air.



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